Yifeng ShiApr 24, 20206 minMultiple-Protagonists Narrative in Video GamesMultiple-protagonists is used a lot in novels - typically, it is pretty natural to shift the main character or the perspective of view am...
Yifeng ShiApr 9, 20206 minHow Should Indie Developers Utilize Steam Early Access WiselyRecent years, Early Access is widely accepted to be an excellent way for indie developers raising funding. Using Steam as an example, Thi...
Yifeng ShiMar 26, 20205 min5 Level Design Lessons from Fire EmblemI played all Fire Emblem games except the first 3, but I did play all 3 associated remake. I mostly start from hard difficulty and up unl...
Yifeng ShiFeb 20, 20207 minHow to balance the reality and imagination in historical games?Video games are often built in a fantasy world, where game designers can design however they want as long as players feel intrinsically c...
Yifeng ShiFeb 6, 20205 minWhy is grinding fun?Doing something repeatedly in real life is super boring – but it seems like not true in some video games like these. The famous dungeon c...
Yifeng ShiJan 23, 20206 minHow could game designers reduce player cheating?I have seen so many people cheating in games: doping in sport, poker cheating, disallowed plugin usage in PC multiplayer games … They jus...